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Rundas Musings by musogato Rundas Musings by musogato
A Metroid Prime 3 comic I started back in Dec. 2013, and worked on and off throughout 2014. Rundas was always my favorite of the new hunters in that game. I had (shorter) comic ideas for the other hunters too, but it never got past the sketch stage. Some other time.


Metroid Prime 3: Corruption → Nintendo
Done with watercolor pencils, Micron pens.
Also on Tumblr.
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:iconeel227:
eel227 Featured By Owner Jan 18, 2017  Student Photographer
I'M CRYING...
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:iconvaria31:
Varia31 Featured By Owner Dec 22, 2015  Hobbyist Digital Artist
Wow, this is actually pretty touching. I like how you made Samus' narrative play out. It helps to show that she still cares for her friends!
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:iconmusogato:
musogato Featured By Owner Dec 22, 2015  Hobbyist General Artist
Oh, thank you! Even though the hunters only shared a small bit of time with Samus in the beginning, I like how those interactions rippled out into the game. That Samus takes their signature weapons with her, and has a little tribute for them at the end (....right? It's been quite a few years, maybe I'm thinking of Serenity), anyway, I like those subtle actions that show that Samus cares for those around her.
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:iconvaria31:
Varia31 Featured By Owner Dec 23, 2015  Hobbyist Digital Artist
Oh, I agree completely! I always like how Samus shows character, even though she's not much for words. A lot of times, it's the actions that say more.
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:iconmusogato:
musogato Featured By Owner Dec 24, 2015  Hobbyist General Artist
Definitely! Nod The Prime games are my favorites in part because of how well they -show- the storytelling and emotions rather than just telling.
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:iconmasterdrail:
Masterdrail Featured By Owner Dec 26, 2015
What's your opinion of "Other M" then?  That one can get pretty heart-wrenching at times.
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:iconmusogato:
musogato Featured By Owner Dec 27, 2015  Hobbyist General Artist
I actually never finished that game. I can't remember if I stopped somewhere in the middle of the lava area or the ice area (or maybe some warehouse where a guy in a big machine tries to kill you?), but that game just made me so, so mad. The controls made me angry, the difficulty made me angry, (the fact that I *had* to use an online guide every few rooms just to move forward-- I hate playing that way.) Plus the constant narration and slow story pace... It just was not my cup of tea, at all. It *looked* pretty, and I did really like that intro video recreating the ending of Super Metroid, but otherwise it was just healthier for my blood pressure to not play it, ha ha.

I'd like to know what parts were heart-wrenching though, maybe I can find them through Let's Play videos on Youtube.
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:iconmasterdrail:
Masterdrail Featured By Owner Dec 28, 2015
I have three parts in mind, and these my personal opinion.  Based on your game play experience, these may actually be spoilers; just to give you a warning

1) her encounter with the Ridley clone (which is the only time we see her fearful of her arch-nemesis) and the loss of a companion prior to the start of that fight.  People keep ragging on the game for this reason (fear paralysis from her backstory), but they forget that the early developers couldn't do this in the early 2-d scrolling effects.

2) The sacrifice of Commander Adam in the destruction of Area 0

3) The loss of the new Mother.  (If you ever get that far or see it on Youtube, you'll understand).

As to controls, difficulty, and narration, I had relatively no problems; a few of the boss fights were tricky, but that's it (again, from my pov).
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:iconmusogato:
musogato Featured By Owner Dec 29, 2015  Hobbyist General Artist
Oh my God this got really long. Please forgive me!! D:

And no worries about spoilers, I read/watched all about it way back when I stopped playing. But talking about this made me want to try it again, so I pulled up my last save. Apparently I was in the area leading up to Anthony and Ridley, so I played until the Queen Metroid fight and watched the rest on Youtube. I'll stick to talking about the story moments though since unfortunately my gameplay experience did not improve any. (that method of using missiles, man, I swear.)

1) I like Anthony, he's one of the few squad members with personality, so this was definitely one of those scenes where I'd be like "No, not him!!" However I can't really separate it from my knowledge of the ending, which just makes me smile, so I can't get sad over it. On a different note, Ridley's spooky entrance was definitely well done, and I liked the intrigue with Adam and the Deleter too. (although I'm mad that nothing else is ever said about that?? Like the Deleter was a big plot issue, why would they not give it a proper conclusion??)

As for the flack that scene gets because of Samus' PTSD attack, I see both sides of it. Like you said, showing her fear wasn't possible in the old games, and I think that's the same reason so many old enemies like Nightmare and Phantoon show up -- Sakamoto wanted to make a game with all of these memorable characters and express what he couldn't because of the old limitations. The problem comes from having it make sense in the context of the game. So many of these old monsters show up with no introduction or reason for being. As for the fear itself, I'm all for showing a character's vulnerabilities. It's compelling and can humanize them, if done right. And if this was the first or even second time that Samus had seen Ridley since her childhood, that scene would have been a perfect fit. ...But it wasn't her first, it was her fifth. At some point you just become exasperated with running into the zombie Ridley clones, right?

So, I don't know, I'm on the fence. On one hand, I get where Sakamoto is coming from, and as a writer sometimes you just want to yell "Screw the logic, this scene is awesome!" And leave it at that. But that's not really a good way to tell a story in the long run. If he had his team research and workshop the idea behind it (her having PTSD), maybe they could have created and placed smaller scenes earlier in the game that would've given more credence to her shutting down at Ridely's appearance. Breadcrumbs, you know? Or if something happened just prior to make her feel vulnerable/like a child again, so that when she saw Ridley she was still in that state of mind. Maybe even just thinking about her parents, so it at least ties in with *why* she fears/hates Ridley so much. Something to balance what Sakamoto wanted to express while still being mindful of the current situation/timeline.

2) Okay. Adam was pretty cool in this scene. The VA did a good job, and although I didn't like Adam in the beginning because I thought he was a jerk and the weapon authorization thing was really dumb, by the end of this scene I was like, "Noo, don't do it!" It's only too bad that they had to diminish Samus in the process, and never really complete their arc by having her prove herself or show that she's not the same kid as she was in the flashbacks. (Also shouldn't she be *really* concerned that the GFeds have a weapon that can completely disable her suit? I would be.) In addition, what was his sacrifice even for, really? There were still Metroids on the main ship. All of the missions he gave Samus were completed by other people or monsters, and in the end the whole ship was blown up anyway. Story-wise, Samus didn't gain anything from his death or even prove herself by finishing off Ridley or saving the ship. "Eye-of-the-storm clarity," that's what he died for. But where was her chance to use that, to show how she's grown?

3) I have no sympathy for MB. She tried to kill everyone on the ship, and then tried to launch an attack to kill even more people. Possibly all people! Yeah, no, sorry. Madeline's VA did a good acting job at the end though, so I kind of felt bad for her. On a side note, I thought it was cute that the GFed reinforcements were helping their injured comrades after the attack was over.

At the end of the day though, I can't help but feel like this is a video game version of a novel or memoir, like the kind they do for anime side-stories/drama CDs. Even the way Samus narrates, it's in a past/passive tense like she's reflecting on it or telling a friend/therapist rather than actively feeling and thinking these things in the heat of the moment. There was just too much unnecessary talking and narrating, when fewer words or none at all would have been more effective. It's like Sakamoto wanted to make a movie, a book, and a video game, all wrapped into one. It didn't work for me.
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(1 Reply)
:iconvaria31:
Varia31 Featured By Owner Dec 25, 2015  Hobbyist Digital Artist
Wholeheartedly agree! I also love the atmosphere, the music, and just the feel of having a cool, futuristic universe that was so large!
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:iconmusogato:
musogato Featured By Owner Dec 27, 2015  Hobbyist General Artist
YES. The Prime trilogy has the best music and atmosphere! I love how the different rooms are designed and textured too, especially the Luminoth decor in Echoes. I could just stare at those wall and floor patterns for hours. Same for the Chozo designs on Talon IV and Skytown. The amount of effort and artistry the game designers put into those games is always a source of inspiration for me. Whenever I get stuck in my own art projects, I just boot up one of the games and wander around, hoping to learn something from what they did. XD
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:iconvaria31:
Varia31 Featured By Owner Dec 28, 2015  Hobbyist Digital Artist
Nice! yeah, I just love the art direction. Everything is realistic yet alien at the same time, and that's what separates it from other Nintendo games to me. I just love the world that Metroid has created, and I hope to see more of it!
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:iconmusogato:
musogato Featured By Owner Dec 29, 2015  Hobbyist General Artist
Yeah, it's definitely in its own category. :)
And yeah, I hope they keep making Metroid games. I'm looking forward to that new Federation game, if only because it may be a possible stepping stone to a new game with Samus and Sylux, if Kensuke Tanabe's E3 interview has any weight to it. (Plus it does look kind of cute and I'd like to see what kind of appearance Samus makes in it.)
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(1 Reply)
:iconvalepeach:
ValePeach Featured By Owner Dec 22, 2015  Student General Artist
rundas was the best!!
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:iconmusogato:
musogato Featured By Owner Dec 22, 2015  Hobbyist General Artist
Yes!! :D
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:iconthetigermaster:
TheTigerMaster Featured By Owner Dec 21, 2015
I love how this is completely done by hand even the words. Good work.
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:iconmusogato:
musogato Featured By Owner Dec 21, 2015  Hobbyist General Artist
Thank you!
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:iconthetigermaster:
TheTigerMaster Featured By Owner Dec 21, 2015
No problem.
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